App UX architecture
Navigation model, tab structure and deep-link strategy.
Mobile App
We design mobile products for the conditions they're actually used in — standing up, mid-shift, on three bars — not for a laptop screenshot.
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Native and cross-platform app design covering navigation, core flows, offline behaviour, notifications and platform conventions.
Design on device, test on device. Reachability, thumb zones and interruption recovery are decided first, not polished last.
What we offer
Navigation model, tab structure and deep-link strategy.
Platform-native patterns rather than one design forced onto both.
Thumb-zone layouts and reachability for real device sizes.
Queuing, sync and honest feedback when the network isn't there.
Bringing people back to exactly where they stopped.
Sessions run on participants' own phones, in their own context.
Process
01
Where, when and with which hand this app gets used.
02
The structure decided before any screen is drawn.
03
The two or three tasks that define the product.
04
Tested in the real environment, with interruptions.
05
Every state including offline, error, empty and permission.
06
Specs, assets and build review against the design.
Benefits
We agree the measure before the work starts, so this section isn't a matter of taste.
Designed for the posture the task actually happens in.
Re-entry design means an interruption isn't an exit.
Reachable targets and reversible actions instead of confirmation dialogs.
Users get the conventions their OS already taught them.
Industries we do this for
Related work
FAQs
Further reading
Next service
Webflow
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Let's talk
We'll schedule a call to discuss your idea. After a short discovery session we send a proposal, and once it's approved we get started.